The Xbox and its controller.
Developer(s) Microsoft
Release Date(s) North America
November 15, 2001
February 22, 2002
March 14, 2002
Colors Black
Units Shipped 24+ million[1]
North America
16 million
6 million
2 million
Best-selling game Halo 2, 8 million[2]

The Xbox is the first video game console developed by Microsoft. The sytem was initially released in North America on November 15, 2001, and later introduced in other regions during the late winter of the 2002.

The Xbox's central competition consisted of the PlayStation 2 and Nintendo GameCube, as well as the Dreamcast which was pulled off shelves shortly before the Xbox.

In 2005, Microsoft unveiled and released their new Xbox 360 console. This newer console became the successor to the Xbox, and production and support for the Xbox ended on March 2, 2009.

History Edit

The Xbox's production began some time in 1998 in which four engineers for Microsoft – Kevin Bachus, Seamus Blackley, Ted Hase and DirectX team leader Otto Berkes – began working on a video game console using Microsoft Windows-based software.[3][4] The production of the new system went underway, and the initially project name was "DirectX box" after the team name "DirectX." The name of the product changed to "Xbox" after Microsoft's marketing division concluded it would be a more catchy and appropriate fit.[5]

Microsoft's then-CEO Bill Gates, in 1999, stated that he wanted Microsoft to enter the gaming business to attract to public consumers during modern times.[6] Gates, during this interview, was the first of Microsoft's team to mention production of the Microsoft in a public appearance.

The Xbox was released first for North America on November 15, 2001. The system was later released in Japan on February Europe on March 14, 2002. Xbox Live, an online gaming service, which allowed players to subscribe to play their Xbox games online with others was released on November 15, 2002, one year after the initial release of the console.

Several members collaborated in a group to keep their Xbox systems on with Halo 2 in order to keep at Xbox Live.[7] However, eventually, their Xbox systems either crashed or the players started to quit. The member APACHE N4SIR was the final of these users to play on the original Xbox's Live Service and was finally disconnected on May 11, 2010 at 01:58 EDT (UTC-4).[8][9]

The Xbox 360 was initially unveiled on May 12, 2005 at at a special MTV event for Microsoft. The console was later released in the autumn of that year. Immediately following the Japanese release of the Xbox 360, production of the Xbox ceased in the region. Since sales in other regions were still doing well, the console stayed afloat in Europe until late 2006, and in America until early 2007.

Technical specifications Edit

  • CPU: 32-bit 733 MHz, custom Intel Pentium III Coppermine-based processor in a Micro-PGA2 package (though soldered to the mainboard using BGA). 180 nm process.
    • SSE floating point SIMD. Four single-precision floating point numbers per clock cycle.
    • MMX integer SIMD
    • 133 MHz 64-bit GTL+ front-side bus to GPU
    • 32 KB L1 cache. 128 KB on-die L2 cache
  • Shared memory subsystem
    • 64 MB DDR SDRAM at 200 MHz; in dual-channel 128-bit configuration giving 6400 MB/s
    • Supplied by Hynix or Samsung depending on manufacture date and location
  • GPU and system chipset: 233 MHz "NV2A" ASIC. Co-developed by Microsoft and Nvidia.
    • Geometry engine: 115 million vertices/second, 125 million particles/second (peak)
    • 4 pixel pipelines with 2 texture units each
    • 932 megapixels/second (233 MHz × 4 pipelines), 1,864 megatexels/second (932 MP × ** 2 texture units) (peak)
      • Peak triangle performance (32pixel divided from filrate): 29,125,000 32-pixel triangles/s raw or w. 2 textures and lit.
        • 485,416 triangles per frame at 60 frame/s
        • 970,833 triangles per frame at 30 frame/s
    • 8 textures per pass, texture compression, full scene anti-aliasing (NV Quincunx, supersampling, multisampling)
    • Bilinear, trilinear, and anisotropic texture filtering
    • Similar to the GeForce 3 Ti500 PC GPU in performance
  • Storage media
    • 2×–5× (2.6 MB/s–6.6 MB/s) CAV DVD-ROM
    • 8 or 10 GB, 3.5 in, 5,400 RPM hard disk. Formatted to 8 GB. FATX file system.
    • Optional 8 MB memory card for saved game file transfer.
  • Audio processor: NVIDIA "MCPX" (a.k.a. SoundStorm "NVAPU")
    • 64 3D sound channels (up to 256 stereo voices)
    • HRTF Sensaura 3D enhancement
    • MIDI DLS2 Support
    • Monaural, Stereo, Dolby Surround, Dolby Digital Live 5.1, and DTS Surround (DVD movies only) audio output options
  • Integrated 10/100BASE-TX wired ethernet
  • DVD movie playback (Add-on required)
  • A/V outputs: composite video, S-Video, component video, SCART, Digital Optical TOSLINK, and stereo RCA analog audio
  • Resolutions: 480i, 480p, 576i, 576p, 720p, 1080i
  • Controller ports: 4 proprietary USB 1.1 ports
  • Weight: 3.86 kg (8.5 lb)
  • Dimensions: 320 × 100 × 260 mm (12.5 × 4 × 10.5 in)

References Edit